Dev Blog IV - The Chicken Came Home to Roost

Howdy! It’s me, Bites, your partner in crime and long-time lover.

Huh? What did you say? Something along the lines of, “That’s completely, utterly wrong!” is what I think I heard.
You’re telling me I bought this basket of apples with our initials carved into them for no reason?

Well, that’s alright. We still have plenty of time for our relationship to blossom! But in the meantime, I’d like to talk about what’s been going on behind the scenes with Rolled Out! It’s been a slow couple weeks, though…

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Dev Blog 3 - We're late!!!

Hi, everybody! It’s me, Bites. I just bought Katamari Damacy Rerolled the other day, and I had a blast playing through it, but… before I knew it, it was over. I want more!

Maybe we can have a Katamari-esque party game in Rolled Out…? Well, even if we don’t do anything like that, you could probably make something using Lua.

Anyways, did you notice? Did you see? We’re on a whole new website!

…sorry, come again? You said something like,
“Show us the update! Stop stalling!” and then started hitting me with a stick?

Well, I can’t argue with that kind of excitement. Let’s get into it.

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Dev Blog #2 - Onward we go.

Welcome back!

The last couple weeks have been quite productive. I’d put more jokes into this post, but I’ve had a long day - give me a break!! I’m going to keep it short, sweet, and to the point. I can’t say whether my compatriots will do the same, though… apparently, they’ve both made enormous writeups, with lots of juicy details.

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Rolled Out! Dev Blog #1

Starting today, we’re going to be posting an update on our development progress twice a month - once on the 15th, and again at the end of the month. Since we’re crowdfunded, it’s important to be transparent with our supporters!

Let’s jump right into it, with a writeup from one of our developers, CraftedCart.

The Big Cleanup

When we initially began work on developing the game, neither me or Brandon (the only two people on the team at the time) had much experience working within the Unreal Engine. Naturally, opting to learn as we went has lead to some… let’s say sub-par design from a programming standpoint.

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