A Year in Review

Howdy. It’s been a little while.

Things have been crazy over the last year, for a number of different reasons. I feel like such a different person than I was when I first started working on this project… it happened bit by bit, so I never noticed.

post shovel aesthetic

Well, it’s just snow here.

Anyways, why don’t we take a look at everything that happened in 2021? I could use a trip down memory lane.

We launched with 150 stages and one playable character. Now…?

scariest numbers for me

We’ve added quite a sizeable amount of new content, huh? And naturally, more is on the way. More playable characters, more stages…

Here’s a look at the characters we’ve added. Morris has a lot of new friends now, huh?

morris, chartreuse, snowcone, guava, flotsam, and rook

Look at some of those community generated numbers, though. That’s way too many custom levels!!! What in the world have you folks been up to, these past few months? You’ve made more custom stages than the game has officials?!

If you want to become more involved in the community, and try some of these custom levels yourself, go ahead and pop over into our official Discord server.

Here’s a little collage I generated of just a small fraction of them.

don't these look sharp?

We didn’t just add new content, either. A bunch of our in-game stage backgrounds received a great deal of revision over the course of last year.


desert ruins

candy factory


You might be wondering what that last one is. It’s a little embarrassing to admit it, but that’s the Bonus stage background. We might have forgotten to… well, implement, Bonus stages. So, expect the return of the famous Bonus in a future update!

Speaking of backgrounds you might not have seen before…

hot, hot, hot!

Here’s new one. You can call it “Volcanic Chamber”.

Well, that wraps up our year in review. You might be curious what our plan is moving forward, though. If you want, you can keep an eye on our GitLab Issues page to see not just our list of bugs to be fixed, but also our roadmap for future updates.

If you don’t feel like sifting through it, though..

yeah, you're reading that right

We’re shooting for online multiplayer in our next major update, with rollback netcode. No promises on the timeframe, because gamedev is fickle business, but we’ll hopefully have something for you all soon.

Bye for now!