Dev Blog 32 - 2021 Tho...

Hi, everybody. I’ve not been up to a whole lot, lately, aside from Rolled Out! development. Just been playing a little bit of Super Smash Bros. Melee.

I’m sleepy, so let’s jump into the update.

Most of the past two weeks has been spent cleaning up our Issues list.

we've got issues

but they be gettin solved

It’s not particularly interesting, sorry to say - just a lot of bug fixing. However, we do have something small to show off, courtesy of CraftedCart!


Titling is hard

Hey, welcome to the new year! I hope you all had a good holiday season :)

Stuff’s been winding down around this time of year, so there’s not gonna be too much from me here (eehe.. I feel like I’m saying this on almost every blog post we do now >.<). Hoow about we start over here.

A little touch, but springs now animate in the direction of their impulse. Not really a lot more to say about this so let’s move on to…

More recently, I’ve been making a little preview for your camera settings and really not having a fun time with drawing custom UI in Unreal (woo for a complete lack of documentation!). As you might imagine, trying to tinker with your camera settings without being able to see what you’re doing isn’t the easiest thing to do - setting all the sliders to their extremes can even leave the camera in weird places such as below the ground! Hopefully this helps a bit, though I’ll certainly need to prettify it up some first. ;P


but they be gettin solved

See you all on the 15th.