v0.5.2 - The accessibility update

Custom balls? New stages? Accessibility options? You want it? It’s yours my friend, so long as you have enough bandwidth. In response to your feedback we implemented some accessibility options. Stage tilt multiplier should help people who are prone to motion sickness, and you can now dim the backgrounds on a per-world basis! If you’re looking to express yourself a bit, we’ve also enabled the ability to pick and recolor your ball! Now you can roll around in a spike ball, or a cube, or even a series of floating orbs combining to make a singular orb! Remember to keep sending us your feedback, as it’s extremely valuable in determining what gets tackled next!

  • Uses stage config v0.3.0
  • Uses course config v0.1.0

Added

  • Warp goals (goals with a warp_distance > 1) now have particle effects
  • There’s a few accessibility options now!
    • Stage tilt multiplier is now an option, if you want to reduce the amount of tilting
    • You can dim the brightness of backgrounds per-world now
  • New stages:
    • “Abduction”, located in Candy Factory
    • “Crescent Rider”, located in Candy Factory
    • “Dart Cannon”, located in Candy Factory
    • “Ramp Rush”, located in Candy Factory
    • “Sierpinski Seesaws”, located in Virtual Reality
    • “Twin Inversion”, located in Ice Cave
    • “Neapolitan”, located in Heavenly Chamber
    • “Diving Wire”, located in Vortex
    • “Double Helix”, located in Vortex
    • “Perpetual Passage”, located in Vortex
    • “Gyro Engine”, located in Desolation
  • When focusing, you now get a trajectory visualization
  • Added character/ball color customization - the UI’s a little jank right now (it’s an old holdover from September 2019 ;3)
  • Your character is now displayed on the minimap, over your ball
  • In the pause menu, you can now restart an arcade course from the beginning
  • Exiting from practise mode will now drop you into the practise menu, instead of the title screen

Changed

  • Changed layout of the following stages:
    • Tripledecker
    • Obstacles
    • Canister
    • Gyro Engine
    • Little Seesaws
    • Sandy Panels
    • Watch Your Step
    • Return
    • Pathing
    • Holes
    • Crescents
    • Roiling
  • Adjusted cycle of the following stages:
    • Safe Zones
  • Reordered the ‘Standard’ and ‘Challenge’ courses slightly
  • Menuing on the pause menu can now focus disabled buttons - this should help with not hurting muscle memory when, say, you want to change options while “restart stage” is disabled

Fixed

  • Character rotation should be less jittery now (This was caused by ball rotation and character rotation being desynced, the former happing at a fixed 120 Hz and the latter happening every frame)
  • Fixed sunlight specular for the ball on MasterMap
  • Fixed wind particles disappearing seemingly at random
  • Fixed the live preview for camera options being broken in 0.5.1
  • Fixed camera pitch calculation not accounting for the user’s pitch offset when determining max angle